Highlights
Specialization – Music sync
Helper functions that allows interactive music and SFX that sync to the beat of the soundtrack
Tool – Soundtester
A tool/testbed for sounddesigners to test out sounds in the engine and sync them to animations before core gameplay has been implemented
Moving obstacles
Modular combining of moving plattforms and traps to create moving plattforms, electric traps, and both functonality combined in moving sawblades
Playerstates
Using player statemachine to divide up player functionality and ease transition between walk, attack, abilities etc.


